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MG Legionnaire - severed from enemies in the Restricted Projects area.KLINGE Power Grip - severed from enemies in the Toxic Waste Disposal area.ASTir SpectreBite - severed from enemies in the Support Link 2 and Conveyor Hub areas.However, since The Surge isn't a walk in the park, they often leave you open to quick strikes from enemies. Powered by your exo rig, single-rigged weapons are very slow, powerful weapons that let you land devastating attacks. Heavy-Duty MG Judge Single-Rigged Weapons MG Judge - acquire the updated version by severing the Black Cerberus' arm during the boss fight.Codename Goetterdaemmerung - found in the restricted access Nucleus Launchpad 02 area.Equalizer - located in the Research & Development area.ENDAS RS3 ‘Titan’ - severed from enemies in the Power Plant area.Bloodhound - hidden in a corner of the Recycling area.More importantly, your energy meter will usually rise faster with these weapons, letting you overload doors and use special abilities faster. Obviously, these heavy-duty weapons have a much slower attack speed than almost all other weapons, but they provide extreme damage output to compensate for their slow speeds. Peacekeeper - severed from Irina Beckett's arm in the Executive ForumĪbsurdly over sized, these weapons very obviously aren't meant to be used in combat - especially by puny human workers without exo rigs! The Titan, for instance, is actually a giant industrial wrench meant to be used by machines.Codename Carmina - found in the Exhibition Floor area.Spitfire Rod - acquire the updated version by completing the Big Sister boss fight without destroying the welding arms in the battle's second phase.SERU HSS BioMaster - found in the Toxic Waste Maintenance area.Reinforced Pipe - found in the Operations Base and hidden in the Toxic Waste Disposal.MG Negotiator - severed from security guards in the Material Depot.Staff weapons take a little skill to master, but they can potentially be more useful than the basic, all-purpose one-handed weapons. But when you work up their combos, they then switch to focused jabs against a single opponent. Usually used in a two-handed fashion, these weapons offer moderately fast to fast attacks in a wider radius than other weapons. Mimetic Edge - awarded when you defeat the final boss, Rogue Process.Reclaimed Piston - you start with this weapon after getting your implants.FENRIS A-7 - found in Resolve Biolabs in a loot pyramid after killing a maintenance robot.Codename: Parsifal - severed from enemies in the Applied Nanoscience area.ASTir Vibro-Cutter - right after installing your new power core, this weapon can be severed from an enemy outside of the Med Bay.The starting Reclaimed Piston weapon is one-handed and gives a good idea of what to expect from this weapon class. These are well-rounded weapons that aren't too slow and offer a good mid-range to your attack radius. You might be wondering: What's the difference between one-handed and single-rigged weapons? While not always blades, this weapon type is more akin to a long sword if you were in a traditional fantasy RPG, and it is usually held in the main character's hand instead of being hooked up to the powered exo rig. Keep in mind that unlike every other enemy, bosses do not respawn - you have to get the upgraded weapon on the first go around. This will stretch your skills even beyond the game's inherent high level of difficulty, but the results are worth it. These typically involve giving up whatever normal advantage is expected in battle. Specific details on what method you need to use while beating the boss are provided in each weapon's individual entry. Most bosses in The Surge drop quite powerful weapons you can salvage, but there is an even better, upgraded version of each that has increased stats and unique attacks if you defeat that boss in a specific manner.įor instance, using the twin-rigged backflip combo, the upgraded version of the Firebug Throttle boss weapon launches a long-range beam of fire not available in the base Mk1 version. Some of these may not be the best weapons in The Surge, but they'll help you get through the game efficiently and effectively - for the most part. Once you've got a weapon that works well for you, focus on continuously upgrading that weapon throughout the game, rather than engaging in the typical RPG staple of dropping old weapons in favor of newly found ones. Learning these differences will let you find the weapon that works best for your play style. Very few of these items are actually meant to be weapons in the traditional sense, as you instead hack components off robots or crazed cyborgs and put them to use as makeshift offensive weaponry.īesides stat differences and weapon proficiency, each weapon has its own vertical, horizontal, dodge, and combo attack. If you don’t, you might find that they will not work for you, which means you have possibly entered them incorrectly. Make sure to enter the codes exactly as they are listed in our post. Enter in the code and tap the Confirm button to get rewards.Tap on the Code button in the Player Info window.Tap on your Avatar to open the Settings window.Copy one of the codes from our list exactly as it appears, paste it into the text field, and hit the Confirm button to receive your reward! This will take you to the code redemption window. That will open up the Player Info window, from here you just need to tap on the Code button. To redeem a code in Mythic Heroes: Idle RPG, you just need to tap on your avatar at the top left of your screen where it displays your name and level. B5KCC – Redeem code for 200 Diamonds & More.WMRZG – Redeem code for 100 Diamonds, 30 Pieces, & 20 Gears.
He handed me the PW and I looked at it, red, nice I guess, my level 36 Fire Staff hits 2 less, and I'll just put this away for now. My level 37, now 38 Battlemage just took FG Victor and we have a weapon that will do nothing till level 43. I run all my 4 fighters well below their proper levels. Since this isnt really game much forgiving to mistakes, then player cant be much forgiving to non-reliable skills.Īt lvl 34, sure you can. hm, simply cause it could still be balanced but less PIA. Oh gosh Haskill won't drain, oh dude, thanks for the adds. Put my Vampire Witch through the Master Wizard Mages Guild line at level 34. My vampires both benefit a lot from being one and I'm fine with stuff that I can't stun being undrainable. Where is the "It's Just Fine Leave it Alone" choice? But other then that tell me the actual benefits of being a Vampire? a one use skill that only gives me less then a quarter of my health? I'm a vampire, I want to FEEEL like a vampire, Not:ĪH HA I have you now my pretty. They are both just sad jokes with gimped Traitlines. I mean lets face it, the vampire in this game is NOTHING compared to the vamp in Skyrim, Morrowind, or Oblivion. (Just like a DK in wow is OP in many ways, but still balanced) and that class should be a Heroic Class and have OP skills. In fact I think whats in game now should be a preliminary to a questline that unlock a "Class" you can create a character with. Honestly though I think the vampire and werewolf lines SHOULD be over powered. Overpowered as opposed to being 1 shotted by silver bolts? All they need to do is remove the inability to use it on a blocking target, and even make it non-cc breakable since it can't be spammed on the same target anyways. Now if that happened then the skill would be overpowered, and people would get killed way too easily by vampires. Why did you cripple the vampires trait line? Every other class has some sort of leach/stun that can be used infinitely. While also ensuring that the skill leach can be used regardless of the monsters immunity to stun/cc/. * Make it like any other skill that can be used unlimited number of times per target based on mag/stam/whatever (Just like every other classes Stuns and Leach skills). It's a one time use per mob anyway so that wouldn't be unbalanced. You should have added an option that it keeps the stun and just refreshes the stun on a mob that is already stunned. Why did you put in the 4th option worded like that it undermines your poll. Skill selection can be easily difference between life and death. Would you use something that can give you HP/stamina ONCE per mob/fight and what cant be relied upon, since it might not work? Yea I guess you wouldnt. PS: Game has 5 active skill slots, so you really think hard before you add something in it. Making Drain any more powerful than it is and you're going to see a resurgence of vampire over-population. You use it, but die and then have to wait and wait for it to reset so you can try the fight again.Īlso, before the first vampire nerf (ability mag reduction from stages) I think 75% of the population of Tamriel was vampires. Nothing worse than fighting a boss that isn't immune and you know you'll need to use it on. If I could change one thing about it, it would be that it resets the target if you die. for me it's like, "fill'er up?") I think if you could spam it on anything it would be way OP. It forces you to use a little strategy with it (I love when I'm fighting an immune boss and he summons adds that most people hate. I don't mind that it can only be used once per target or that some boss types are immune. I've never had a mob break the CC themselves (I've broken the drain by hitting block though, which is fine). Edited by Mescalamba on J3:51PMĭo nothing, vampire players should suffer cause they want to play vampiresI'm a stamina based vampire and I find Invigorating Drain to be very powerful as is. Since its one of primary vamp skills its usage is seriously limited due this. Which as you can imagine is a LOT of enemies, including even some mobs.īefore they reverese patched, I couldnt even leech much from normal humanoids cause they used CC break and bye-bye my leech. Its horribly crippled, cause its tied to stun, which is also part of that skill, but unlike other skills (Nightblade ones for example) its tied that way that you CANT leech when target is immune to stun. Yea sorry about whine, but first vampire skill is one that simply leechs HP/stamina from enemy and does decent damage while you channel it. It supports the intuition that we want to move vertices as little as possible (and would rather move two vertices distance \(d\) than one vertex distance \(2d\)).The resulting optimization problem is easier.The squared distances were chosen because Then, given the center of mass for the square (which is the same as the quadrilateral’s) and the desired side length, we want to find an angle \(\alpha\) which minimizes the sum of squared distances between quadrilateral vertices and square vertices. We start with an arbitrary quadrilateral, and order the vertices clockwise around the center of mass. This smoothly moves the vertices to create a nice grid-like structure:Īn appendix for the curious: explanation of my method for finding the “closest” square to a given quadrilateral. Using this technique we can iterate over the quadrilaterals, and accumulate for each vertex the “squaring forces” from all the quadrilaterals it belongs to. Is oriented such that the sum of squared distances from each quadrilateral vertex to the corresponding square vertex is minimizedĬoupled with calculus, this formulation admits a closed-form solution for the square angle which looks quite good:.Shares the same center of mass as the quadrilateral.Eventually I tackled the problem very explicitly: for each quadrilateral, I want to find a square which. For this step I tried a lot of different things which didn’t work out, such as trying to simulate particles with attraction and repulsion forces. The next part will attempt to make all quadrilaterals more square-like. We now have a quadrilateral mesh with interesting connectivity, but it doesn’t look anything like a grid. Some triangles remain as this merging technique is not guaranteed (and usually doesn’t) result in a proper quadrangulation.įinally, each triangle / quadrilateral is tiled with smaller quadrilaterals, to give us the final quadrilateral mesh: Before merging I make sure that the resulting quadrilateral is convex and doesn’t contain angles that are too sharp (\( 0.9 \pi\)). Then, triangles are iteratively merged to form quadrilaterals. This is followed by a Delaunay triangulation and filtering out triangles with too-obtuse angles (I chose \(0.825 \pi\) as the upper threshold): The first step is to sample 2D points using Poisson disk sampling: This involved a lot of trial and error (mostly error), but I’m pretty satisfied with the end result. I found his approach very clever but also very different from what I’d intuitively try, so I was curious to try my own approach at generating such a grid. Oskar has a great talk where he explains how various aspects of the game work, including the grid generation. One of the features I really liked is the “organic grid”: Townscaper screenshot. Oskar Stålberg’s Townscaper is a beautiful city-building game based on procedural generation. This suggests that instant beauty products should have sensory properties that are comforting as well as instantly effective. Although 72% of US consumers agree they are “always on the lookout for things that make my life easier”, 42% are currently putting a lot of emphasis on their emotional well-being (Mintel, 2020). Especially in light of the COVID-19 pandemic, consumers are looking for products that combine convenience and comfort. That said, convenience shouldn’t compromise on luxury. Considering the pace of growth in the male grooming market – research anticipates double-digit CAGR until 2029 – developing instant beauty products for men is a key opportunity. Whether they want to throw a brightening moisturizer in their gym bag or freshen up before a meeting, male consumers want hassle-free products. In the male grooming space, consumers are always looking for ways to streamline their routines. However, the instant beauty opportunity doesn’t stop at female consumers. New research from Mintel suggests that the skin care products that American women are most likely to have used are convenient, multi-purpose formats like exfoliating wipes (81%) or waterless facial cleanser (69%). Equally, busy professional women want products that will take them from tired to glowing on-the-go. For one, selfie-centric Gen Z consumers represent an estimated $143 billion in buying power in the United States alone. The instant beauty trend is an exciting opportunity for the BPA industry due to the size and scope of the market. This explains the rising popularity of routine-enhancing formats like concentrated essences and ampoules, which super-charge beauty routines with an intensive dose of active ingredients. Equally, they want to simplify their routines for on-the-go application: the same survey reported that 19% of consumers want to reduce the number of products they use. According to a recent survey conducted by Mintel, 36% of American consumers want products with instant results. Ever the influential market, this demand for instant beauty has spread from Korea across the world. Gas logs can be vented or vent-free, and you’ll need to know the difference. Log logisticsīefore you go gas log shopping, you’ll need to know what style you’ll need. Walton Gas offers these tips and advice for updating the gas logs in your fireplace. They even glow red when heated just like real logs and resemble the charred look logs get. They are complete with cut marks and branches. The ceramic logs for gas fireplaces have improved through the years so that they mimic real wood with great detail. Changing just the logs can give your fireplace the reboot it needs. The good news is you don’t need to replace your entire fireplace setup to improve its performance or appearance. Like any home appliance, gas fireplaces require routine maintenance. Changing just the logs can give your natural gas fireplace the reboot it needs. Gut checkĭo your gas fireplace logs look like they’re made of plastic? Instead of a roaring fire, do your logs produce a weak flame? If your home is more than 10 years old or still has the “builder grade” log set that was installed when it was built, it’s probably time for a fireplace “gut” check. Instead, replacing the logs can transform your tired-looking gas fireplace into a sophisticated, modern one that both provides warmth and enhances your décor. Is your old natural gas fireplace looking like it came out of the 1960s, and not in a fashionable “retro” kind of way? The good news is that a costly, wholesale remodel isn’t necessary to get your hearth in order. Manufacturers have made it possible to adjust aspect ratios to suit media formats and display technology, which can result in horizontal or vertical black bars when watching content on your TV or computer monitor. Some cameras have permanently set aspect ratios, while others allow you to choose the format. The aspect ratio you end up with depends on the camera used to shoot. It is also commonly used for tablet displays. 1280x800 (16:10) - This aspect ratio is commonly used for laptops, especially those with smaller screens.It is used for high-end displays, such as high-end gaming monitors and professional-grade monitors. 3840x2160 (16:9) - This is also known as Ultra HD or 4K resolution.It is used for high-end displays, such as gaming monitors and professional-grade monitors. 2560x1440 (16:9) - This resolution is also known as WQHD or 1440p.1366x768 (16:9) - This is a common screen resolution for laptops and smaller displays.It is used for a wide range of displays, from laptops to large desktop monitors. 1920x1080 (16:9) - This is the most common screen resolution, also known as Full HD or 1080p.Here are the 5 most popular computer screen sizes in pixels and their corresponding aspect ratios: It's important to understand the impact of changing aspect ratio before making any alterations. However, changing the aspect ratio can sometimes result in stretching or cropping the image, which may lead to a loss in quality or a distorted appearance. This can be done to fit the content on different screens or to give it a different look. Change Aspect RatioĬhanging the aspect ratio means altering the dimensions of an image or video, making it appear narrower or wider than the original version. 14:10 and 19:10ġ4:10 (1.4:1) is known used for IMAX Film and the 19:10 (1.9:1) is for IMAX Digital, which most IMAX cinemas use today. These aspect ratios are for ultra-wide-/ panoramic shots and displays. This aspect ratio is used for some computer monitors and was popular in the mid-2000s. This is a common aspect ratio used in photography for 35mm film and digital cameras. This is a portrait-oriented aspect ratio used for some photography applications, such as large-format and medium-format cameras. This is a square aspect ratio commonly used in social media platforms such as Instagram, where it is the standard format for photos and videos. This is another widescreen aspect ratio used in modern cinema and home theater displays, particularly for epic and panoramic shots. This is the ultra-widescreen aspect ratio commonly used in modern cinema and home theater displays. While it is less commonly used today, it is still used for certain applications, such as digital signage and some video production. This aspect ratio was the standard for older TVs, computer monitors, and digital cameras. It is also commonly used in video production for YouTube, Vimeo, and other online platforms. This is the standard widescreen aspect ratio used in most modern digital devices, such as TVs, computer monitors, and mobile devices. Here is a list of the most common aspect ratios used widely across industries. And by choosing the right aspect ratio for your images, you can make sure they look their best on the platforms where they will be displayed. Thank god that some people have or I would have never seen the best ending for myself. All I can say is that there should have been a special unlock for that, but I don't think the best ending of the game was the way to do it. The worst part is beating the game using no continues and no deaths. You have to find all five of these hidden gems in the game, which is not that bad. That is what you have to do to unlock the better endings in this game. Yes, they are hard, but they are all doable and there is no ridiculous task set in front of you that says if you don't die you get the best ending. I know that games have been hard in the past, look at the Souls series. The biggest issue with this whole game is just how darned hard it is and how it hides its story behind that difficulty. These things I quickly ignored because I knew that this game was supposed to be hard. My biggest gripe with this game is not about how the story is hidden behind this macabre wall, or even how some of the game parts feel cheap because of certain gameplay elements that are thrown in. Not because the story is sad, but because you suddenly realize just how good at this game you have to get. This is no more evident than when you think you have beaten the game and then you see the true goal that you are trying to achieve in the game, and then you weep. You may just think you are a little guy who jumps and kills enemies (no not Mario! COME ON!), but you play a much bigger part in the story that this game is telling. From the designs of bosses names to the levels themselves, everything has a story to tell. The elements of storytelling that are here will not change your life, however, they will make you realize just how excellent the developer was at crafting a story within a level. I was pleasantly surprised, however, when about halfway through the game some major events occur that push the game into having a story that was quite worth uncovering. I felt like I was going area to area with no real cohesion other than the areas would start to blend into one another and once in a while, my main character would meet up with some of the other characters from the beginning of the game. The reason I thought there was not going to be a story was just because of the arcade feel to the game. Not because the intro didn't introduce the world or anything of that sort because it does. STORYĪfter the first hour or so into the game I wasn't really sure if there was going to be a story to this game or not. Side note, the game has two names, I use Cursed Castilla when referring to it, as it is the technical name for the second release, but both Maldita Castilla EX and Cursed Castilla are correct titles. If you thought you were prepared to die, then think again, this is Cursed Castilla!Ĭursed Castillais available on Steam for $11.99. The difficulty is not lowered in this game, although it is easier than it's Capcom compatriot, due to unlimited continues and a healthy amount of checkpoints. Inspired by the Ghost's and Goblins series from the 80's Castilla invokes a sense of nostalgia and just good feelings from the beginning. Maldita Castilla EX will have you cursing and praising its difficulty from the very beginning. From boss fights that will challenge your very soul, to perfectly timed platforming. I respect a game that forces you to learn the in's and out's of its gameplay. A video game is only difficult to those who aren't willing to learn, at least that is what Maldita Castilla EX, would have you believe. 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With a price tag of ₹ 1,049, the Activa Apsara is the best budget, high-speed ceiling fan available in the market. Best Budget - Activa Apsara 1200 MM High Speed Ceiling Fan With a 380 RPM maximum speed and 220 CMM airflow, the Luminous Dhoom is undoubtedly the best ceiling fan in India available at a price of ₹ 1,799. Our Top Picks Best overall - Luminous Dhoom 1200mm 70-Watt High-Speed Ceiling Fan This article is related to an affiliate advertising program and The New Indian Express's journalists were not involved in production of this article. |